This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
I don't favourite everything I like, so I look for that little something about the character design that makes me say, "I like that." Or if I asked someone to draw one of my characters.
So it's finally over. I just had my grad show for my animation program. I've been at that course for 3 years, but at the college for 6. Now that I'm done, and I have a job starting up on Monday, it's a little surreal to actually, truly be done! For all who want to see what it all lead too, here is my 3rd year final film, [link] And then my demo reel [link] . I will be also updating my blog more frequently [link]
I like creating things. I'm also lazy. So less things are created than initially desired. Better something than nothing.
Current Residence: Minto Navaho Houses, Nepean, Ontario deviantWEAR sizing preference: EPIC SIZE!!! Print preference: EVEN EPICER SIZE!!! Favourite genre of music: Video game-soundtrack-y-final battle songs Favourite photographer: The ones that stole souls with their cameras back in the 1850s Favourite style of art: Any hybrid of Anime and something else. Operating System: Windows XP(ex-VISTA), AMD Athlon FX 6000 with NVidia 8800 GTS MP3 player of choice: Sandisk Sansa Something with Video and 8Gs Shell of choice: Big Shell... from MGS2 Wallpaper of choice: Whatever new pic I've drawn that looks cool. Skin of choice: Skin is obselete. Being a liquid being is better! Favourite cartoon character: Unleaded Personal Quote: "The shading never looks good, until you add highlights."
Favorite visual artistHe's good, I like his style. I don't know his nameFavorite moviesMany.... and many Steven Seagal moviesFavorite bands / musical artistsNightwish, RhapsodyOfFire, Sonata Arctica, Epica, Kamelot, Blind Guardian, Hans Zimmer, Mario PaintFavorite writersMe, definitely.Favorite gamesToo many to list.Favorite gaming platformPC, DS and my WiinessTools of the TradePencil, Paper, a scanner, Adobe Photshop and cheat codesOther Interestsgames, art, writing novels, D&D, goo....
Hey dude, I saw your demo stuff at the school and w're all very impressed, you guys had the best stuff out of 3d since ever. I actually cant wait to start 3d this year, any advice? How are the teachers?
It wasn't officially confirmed, by the time I left, who was going to teach you guys, but I'm pretty sure it's going to be Stephen Young. There is a tool in Maya that is a double edged sword - the graph editor. Steve hates it and will barely teach you it. He wants you to go in and move every key and inbetween by hand. This is great for setting up keys, breakdowns, overshoots, etc. But you got to go in and play with the graph editor once you're done with those, so everything smooths out. Otherwise, if you're not careful, your animation moves like bad claymation. We had a different teachers in 2nd year and they loved the graph editor. You got to find a balance, because if you use the graph editor too much, your animation looks floaty or like it's underwater. Then there's Andrei. He's smart and knows what he's talking about, he's just hard to understand sometimes and he puts you to sleep with his voice. Just get him to help you one on one, because you'll probably miss stuff when he's lecturing, but if he repeats himself one on one you learn it much faster and he even tells you tricks that for some reason he doesn't teach the whole class. Both teachers, pay attention and work hard and they'll like you. It's why I got high 80's when I might have only deserved low 80's.
I don't know of any tutorials. You're going to be taught the bouncing ball again I think in Maya, just try doing it in the graph editor. You see both it's pros and cons with just that. You can see how it easily does nice slow in and slow outs, but as far as getting fast, snappy and appealing timing, you have to go in, make your graph editor look really ugly for a moment, so you can get an appealing bounce.
Another good thing to experiment with the power of the graph editor is in walk/run cycles. Because it allows you to edit multiple keys at once, something Stephen's by-hand method cannot do. Go in and find all the up or down walk keys on the root controller, select them all and shift them up and down. You can fine tune and experiment with timing easily.
Just stick with what Stephen teaches for the first few assignments, we might have made him more accepting of the graph editor and he might teach it for more than one class. Just be careful, it's a very thin line between amateur and pro with that tool.
Well thanks for the comments and stuff! And yeah, Tim and I were good buddies in High School. I saw him once or twice at Algonquin, but we didn't hang out. You family?